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Tuesday 10 July 2018

Game 219: Kaelyssa vs Kallus2


Game 219 – Vs Paul Cooper – Legion – 30/06/18

My list:
Kaelyssa, The Night’s Whisper (Legions of Dawn)
-Helios
Arcanist Mechanik
Eiryss, Angel of Retribution
Dawnguard Sentinel Scyir
Dawnguard Destor Thane
Dawnguard Destor Thane
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and Standard Bearer
-Soulless Escort
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and Standard Bearer
-Soulless Escort
Min Dawnguard Destors

His List:
Kallus, Devastation of Everblight (Children of the Dragon)
-Azrael
-Zuriel
-Nephilim Bolt Thrower
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Blighted Nyss Warlord
Blighted Nyss Warlord
Spell Martyr
Min Blighted Nyss Hex Hunters
-Bayal, Hound of Everblight
Max Blighted Nyss Raptors
Max Blighted Nyss Raptors

Round 2 and I drop Kaelyssa to counter the Primal Terrors drop that I was expecting, and instead got my first experience of Kallus2. Paul wins the roll to go first.

Kallus puts up Brand of Fire and everything runs up the table.

A couple of Raptors have advanced a bit too far and are in range of Kaelyssa to shoot so she Refuges herself and removes a couple. Kaelyssa Feats and everything runs.



I had intermingled my 2 Sentinel units to make is difficult for Typhon, but he manages to take out a couple from one unit, with the Raptors taking one or 2 more. Hex Hunters run to jam.



I take out most of the Hex Hunters on the left, and charge 4 Sentinels into Raptors on the right, hitting and killing 2 of them, leaving another out of command. I charge a load of Sentinels into Zuriel but can’t take him out. Both units Mini-Feat to protect against Kallus’ Feat. 1-0 to me.



Paul attempts an Overtake assassination getting Zuriel to Kaelyysa, but he can’t clear out enough Sentinels to risk it, so just continues the attrition and puts as much damage into Helios as he can. 1-1.



I am in a good position for a strong attrition turn, and the focus is to take down both heavies. Vengeance and the Scyir take out Zuriel and Helios walks up to take out Azrael. This frees up my remaining Sentinels and Destors to clear the remaining Raptors, leaving Paul with just the Bolt Thrower, Kallus, one Raptor and support. 3-1 to me.



Paul has no option but to go for the last gasp assassination, but has to dodge a lot of free strikes to get there, and he dies to a punch from Helios.



VICTORY

-      I don’t think Kallus2 is one of Legion’s stronger casters, despite initial excitement
-      I don’t think I’ve ever assassinated someone in their own turn before, so that’s exciting
-      Solid outing for the list, with everyone having work to do, though mass Def14 plus has proven to be a concern


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