Game 258 – Vs Brett Wilkie – Cygnar
– 13/09/18
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
Lanyssa Ryssyl, Nyss Sorceress
House Shyeel Arcanists
House Shyeel Arcanists
His List:
Major Prime Victoria Haley (Gravediggers)
-Ironclad
-Thorn
Captain
Maxwell Finn
Commander
Anson Hitch
Patrol
Dog
Ragman
Trench
Buster
Trench
Buster
Trencher
Master Gunner
Alexia
Ciannor & the Risen
Trencher
Express Team
Trencher
Express Team
Min
Trencher Infantry
-Officer
& Sniper
-Rifle
Grenadier
Max
Trencher Long Gunners
-Officer
Every
time I play against Haley3 I wonder what would have happened if I commit harder
to wherever the Long Gunners are. My usual play is to use terrain and distance
to keep them out of the game as long as possible, but then I often find myself
underwhelmed by their damage output into ARM20 jacks. This seemed as good a
time as any to try it. Brett went first.
Echoes
are summoned and Tactical Supremacy cast.
I run up,
5 jacks up the flank with the Long Gunners on it. I had committed to this plan
before the game, but the set-up of Brett’s first turn made it really tempting
to go to the other side of the building and push from there. Deceleration is cast.
A
combination of guns and Trencher charges makes a real mess of my left flank,
and had a missed Domination from
Haley hit things would have been even worse, so I decide that the “run at the
Long Gunners” plan is probably a failure. Worth a try though.
We play
the game out anyway, and I decide to go for an assassination on a zero camp
Haley. Manticores need 13s to hit but I’ve got a few shots at it and after one
of the Manticore shots lands and spikes damage, Vyros is able to take her out
with a Twister.
VICTORY
Worth
seeing if that kind of play would work, and it definitely didn’t even though it
opened up a lucky assassination. Back to the original plan of trying to keep
the Long Gunners quiet as long as possible, and deal with the threats mentioned
in the last game’s summary.
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