Game 265 – Vs Wout Maerschalck – Mercenaries
– 16/09/18
My list:
Adeptis Rahn (Defenders of Ios)
-Sylys Wyshnaylrr, The Seeker
-Chimera
-Phoenix
Arcantrik Force Generator
Arcantrik Force Generator
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Fane Knight Skeryth Issyen
Houseguard Thane
Ghost Sniper
Ghost Sniper
Max Houseguard Halberdiers
-Officer & Standard Bearer
Min Houseguard Halberdiers
-Officer & Standard Bearer
His List:
General Ossrum (The Irregulars)
-Grundback
Blaster
-Grundback
Blaster
-Grundback
Blaster
-Grundback
Gunner
-Grundback
Gunner
Hammerfall
Siege Crawler
Hammerfall
Siege Crawler
Ogrun
Bokur
Ogrun
Bokur
Horgenhold
Artillery Corps
Horgenhold
Artillery Corps
Max
Horgenhold Forge Guard
Max
Horgenhold Forge Guard
One of
the biggest weaknesses of my WTC pair is that neither of them are particularly
good at playing the Standoff scenario. Neither have cheap contesting models to
get into my opponent’s zone so I tend to tick along losing a CP a turn unless I
can really overwhelm them. Round 5 of the WTC was against Belgium Sensual
Chocolate on Standoff, so if there was a bus to throw somebody under, I was
going to be the person thrown under it. That but took the form of Wout with his
incredibly strong Ossrum list. I mentioned in my last report that some Ossrum
lists are better into me than others, and this one on this scenario is as bad
as it comes. I drop Rahn in the hope that he might make a small mistake and
give me an assassination opening, but really we were accepting this as a loss
in order to get better matches for the team. Wout wins the first turn and we
get moving.
Dwarves
run up either side of the central building, with Ossrum casting Energiser for an extra bit of movement
and putting Fire for Effect up on the
left Siege Crawler.
There are
so many high powered guns on the Mercenaries side so I place as well as I can
to protect against them. Both AFGs are TK’s
and Polarity Shield goes on the
left Halberdier unit.
The
Dwarven guns open up and I lose an incredible amount. The left AFG is two-shot
by some incredible dice spikes and the Halberdiers all go down to sprays or
incidental shots from the Battle Engines. Ossrum Feats to limit my ability to
respond. The game is lost at this point so I just look for ways to score some
CPs.
I make a
plan to take out the objective and do so with the AFG and Phoenix shooting and
a Halberdier charge. I lead 2-0 (briefly)
Wout
continues relentlessly removing all my forces, leaving me with just a handful
of support left. 2-1 to me.
All I
need to do is score 4CPs to win the game! I settle for scoring my zone again
and essentially concede the game. Wout effortlessly wins in his next turn 9-3
on scenario.
DEFEAT
A really
rough one, but I knew that from the start. With first turn I may have made a
bit more of a game of it, but it wasn’t to be. Unfortunately the team lost
another close round 3-2 to move to 2-3 overall for the weekend. Winning the
next round to get to 3-3 was pretty vital at this point, as we didn’t feel that
our level of play deserved to place us where we were.
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