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Friday, 21 September 2018

Game 265: Rahn vs Ossrum


Game 265 – Vs Wout Maerschalck – Mercenaries – 16/09/18

My list:
Adeptis Rahn (Defenders of Ios)
-Sylys Wyshnaylrr, The Seeker
-Chimera
-Phoenix
Arcantrik Force Generator
Arcantrik Force Generator
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Fane Knight Skeryth Issyen
Houseguard Thane
Ghost Sniper
Ghost Sniper
Max Houseguard Halberdiers
-Officer & Standard Bearer
Min Houseguard Halberdiers
-Officer & Standard Bearer

His List:
General Ossrum (The Irregulars)
-Grundback Blaster
-Grundback Blaster
-Grundback Blaster
-Grundback Gunner
-Grundback Gunner
Hammerfall Siege Crawler
Hammerfall Siege Crawler
Ogrun Bokur
Ogrun Bokur
Horgenhold Artillery Corps
Horgenhold Artillery Corps
Max Horgenhold Forge Guard
Max Horgenhold Forge Guard

One of the biggest weaknesses of my WTC pair is that neither of them are particularly good at playing the Standoff scenario. Neither have cheap contesting models to get into my opponent’s zone so I tend to tick along losing a CP a turn unless I can really overwhelm them. Round 5 of the WTC was against Belgium Sensual Chocolate on Standoff, so if there was a bus to throw somebody under, I was going to be the person thrown under it. That but took the form of Wout with his incredibly strong Ossrum list. I mentioned in my last report that some Ossrum lists are better into me than others, and this one on this scenario is as bad as it comes. I drop Rahn in the hope that he might make a small mistake and give me an assassination opening, but really we were accepting this as a loss in order to get better matches for the team. Wout wins the first turn and we get moving.

Dwarves run up either side of the central building, with Ossrum casting Energiser for an extra bit of movement and putting Fire for Effect up on the left Siege Crawler.

There are so many high powered guns on the Mercenaries side so I place as well as I can to protect against them. Both AFGs are TK’s and Polarity Shield goes on the left Halberdier unit.



The Dwarven guns open up and I lose an incredible amount. The left AFG is two-shot by some incredible dice spikes and the Halberdiers all go down to sprays or incidental shots from the Battle Engines. Ossrum Feats to limit my ability to respond. The game is lost at this point so I just look for ways to score some CPs.



I make a plan to take out the objective and do so with the AFG and Phoenix shooting and a Halberdier charge. I lead 2-0 (briefly)



Wout continues relentlessly removing all my forces, leaving me with just a handful of support left. 2-1 to me.



All I need to do is score 4CPs to win the game! I settle for scoring my zone again and essentially concede the game. Wout effortlessly wins in his next turn 9-3 on scenario.



DEFEAT

A really rough one, but I knew that from the start. With first turn I may have made a bit more of a game of it, but it wasn’t to be. Unfortunately the team lost another close round 3-2 to move to 2-3 overall for the weekend. Winning the next round to get to 3-3 was pretty vital at this point, as we didn’t feel that our level of play deserved to place us where we were.

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