Game 259 – Vs Paul Watson – Protectorate
of Menoth – 13/09/18
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
Lanyssa Ryssyl, Nyss Sorceress
House Shyeel Arcanists
House Shyeel Arcanists
His List:
The High Reclaimer (Exemplar Interdiction)
-Judicator
Exemplar
Bastion Seneschal
Knights
Exemplar Seneschal
Knights
Exemplar Seneschal
Scrutator
Potentate Severius
-Dervish
Vassal
Mechanik
Wrack
Min Choir
of Menoth
Max
Exemplar Errants
-Officer
& Standard Bearer
Knights
Exemplar
-Officer
Knights
Exemplar
-Officer
Visgoth
Juviah Rhoven & Honor Guard
One list
I didn’t get the opportunity to practise against before flying to Poland was
the High Reclaimer plus Judicator list that seems to be everywhere. Theorising
it in my head I don’t think it is a good match up, middle defence (12) and
middle armour (18, as Blessed ignores
Deceleration) is exactly what the
Judicator wants to be shooting out, so positioning was going to have to be
perfect. I win the roll to go first and we got moving.
There is
no point in casting Deceleration so I
just run up the table, getting Vyros into an aggressive spot behind the
building. I put up Force Wall with
the Artificer and make sure that everything that could possibly die to blast
damage is within 3” of it. I can’t fully stay out of the Judicator’s threat,
doing so would surrender too much table, but I make sure to be out of the 15”
walk and spray range so that I only have to take the rockets.
Hand of Fate is cast onto the Judicator who moves up
and puts some decent damage onto a couple of Griffons. Errants shoot with their
crossbows but at dice-8 don’t have much impact.
I commit
pretty hard in an attempt to start the attrition. I take out a load of Errants
before putting a max Synergy Griffon
into the Dervish, but rolling pretty badly to leave it alive. I put up Covering Fire in front of both Knights
Exemplar units to reduce damage next turn and Feat, hoping to open up some
options for next turn.
A
combination of the Judicator, Dervish and Knights take out the 4 lights I had
committed with, with High Reclaimer Feating to bring back most of the Errants
that had been killed in an attempt to keep the Manticore away from the
Judicator. 1-1
I do
manage to clear a path for the Manticore, and kill most of the Knights on the
left flank as well as the Seneschal. The Manticore rolls pretty badly,
including missing an attack, on the Judicator, dealing pretty minimal damage. I
put up some covering fire on the right to try to protect my contesting jacks.
2-1 to me.
Through
some clever angles and use of Tactician
Paul is able to take out the Manticore before activating the Judicator. The
Judicator aims and shoots Vyros down to a few boxes, with an Errant charging in
to finish him off.
DEFEAT
With
practice maybe this matchup gets better for us, but I’m really not sure, it
seems to just get around everything that Vyros wants to do. The more popular
list seems to have Vengers and Cinerators instead of Knights and Errants, and
the reduced number of attacks may make that a bit more manageable for me, but
it is definitely a game I’d be looking to dodge at the WTC.
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