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Tuesday 14 March 2017

Game 3: Helynna vs Amon Ad-Raza

Game 3 – Vs Matt Harris – Menoth – 25/02/17

My list:
Helynna (Forges of War)
-Sylys
-Helios
-Helios
-Hyperion
Arcanist
Arcanist
Artificer

His List:
Amon Ad-Raza (The Crusader's Might)
-Hierophant
-Crusader
-Crusader
-Castigator
-Castigator
-Devout
-Dervish
-Dervish
-Dervish
-Dervish
-Dervish
Vassal
Vassal
Covenant
2x Wrack
Vassal Mechanic
Min Choir
Max Choir


So we went for the most relaxed gaming day dinner I have ever experienced and then came back for a second game, this time against up and coming Menoth bad-ass Amon Ad-Raza. I used this caster a lot when I was playing Menoth back in Mk2 so have a pretty good handle on his game, but haven’t played him yet in Mk3 so was excited to give it a go. Thankfully we rolled up Recon, which meant I had an objective to give one of my Helii magical weapons to be able to drag jacks in, but I didn’t give enough thought as to how much of a big deal Fortify would be in this particular match up. I won the roll-off and went first. I ran, obviously.

Matt was using the tier list and so had started with Fortify on a Crusader and Synergy up and running. Having Reposition on all the choir meant that he could put Passage on all of the jacks but still get far enough up the table to be useful on the next turn. For someone who says he hadn’t played a lot of the caster, Matt seemed really slick at this as he moved up the table.




For my turn I gave magical attacks to the left Helios and used him to pull a Dervish in and put him in the dirt. Hyperion had a dream crit-consume that would have removed a whole load of support but didn’t get the critical hit. Game 3, still no crit-consume, I was sold a lie! Positionally, I moved the jacks up so that no more than 2 of his jacks could get on any one of mine, and didn’t feat. My thinking was that he would send them in, and do a load of damage, but then I could feat the next turn, remove the jacks he sent in and push others out of threat range, and get up enough on attrition that I would eventually win the game.



None of that happened. A Dervish and Castigator between them took out Helios. Should I have given him this opportunity? Probably not. I ran the chance of it in OddsMachine and it put it at just under 20% chance, which is really too much to risk, but the more frustrating part of the whole thing is that if I’d just put up Repulsor Field on the two Helii then the whole thing would have been off the table. Frustrating to lose so much on forgetting a rule but it just hadn’t come up in my previous two games. I’m sure I won’t forget it again. The other two jacks got slightly dinged up but nothing too serious.



With this huge loss on attrition I had no choice but to go for the low change assassination. I could kill the objective and clear a path through to Amon (camping 1) and then shoot him with Hyperion. I would need to roll at least 1 unboosted 11 on the small guns but it really was the best change I had. It didn’t work out and he lived on about 8 boxes.

Needless to say Helynna was left swinging in the breeze and was torn apart by a Crusader the next turn.

DEFEAT


A frustrating game but a great opponent to play against. He said that the dice on the Helios didn’t matter too much because with the Crusaders pinned in place with Fortify even if my plan had gone right he would have had enough in reserve to come back. I’m still not sure but we’ll never know! I’m glad that I’m still learning and now that my Frozen Forge tokens have arrived I think I’ll be better at remembering all the rules that the Helii have. Not sure when my next games will be but I have plenty of painting time coming up. Maybe the list will fight better once the models have arms?

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