Game 49 – Vs Adam Jones – Mercenaries
– 21/06/17
My list:
Magister Helynna (Shadows of the Retribution)
-Manticore
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Spears of Scyrah
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Min Mage Hunter Infiltrators
-Eiryss, Mage Commander
Narn, Mage Hunter of Ios
His List:
Magnus the Traitor
-Mule
-Rover
-Mangler
-Mangler
Rhupert Carvolo, Piper of Ord
Max Idrian Skirmishers
-Chieftain & Guide
Kayazy Eliminators
Max Horgenhold Forge Guard
Second game of testing Helynna’s
Mage Hunters saw me face against Adam, who was playing Mercenaries whilst
waiting for the Revelator to be released. He is expecting to be playing
Mercenaries for a very long time. I won first turn and got on with things.
Turn 1 was a standard running up
the board with Deceleration and Rhythm of War up. I flood the field with
a sea of dudes. It feels awesome.
Adam starts by casting some of his
seemingly endless upkeeps, Snipe on
the Mule, Death Ward on the Hammer
Dwarfs, and Blur on the Idrians. He
runs up and uses the Idrian Minifeat to let them Dig In.
I look to make a start on the
infantry units. The left Mage Hunters shoot into the Hammer Dwarfs, killing 1,
the Infiltrators charge in but fail to break their armour, Repositionning to dig into his lines. On the right the Spears of
Scyrah used their reach to undig several of the Idrians, and the Mage Hunters
then shot them off with their Blessed crossbows.
The Manticores advanced and placed Covering
Fire where required.
Not shown in the above picture is
the 3rd Covering Fire template
which is on top of some of the Hammer Dwarfs, forcing them to move away or take
a POW 12 hit. During Adam’s turn he takes a couple of Free Strikes getting out
of it, and loses 2 dwarfs, but kills off all the Infiltrators engaging them as
well as the 3 in the open. The Idrians kill off the Spears of Scyrah0 and shoot
off a single Mage Hunter.
My aim for this turn is to clear
the right zone and dominate it with Helynna so there are 4 Idrians and a Rover
to clear out. The Mage Hunters kill off the Idrians, with a couple shooting the
Rover for some damage. Helynna casts Hand
of Destruction on the Rover and pushes it 3” towards the Manticore, who
charges it and kills it. In the centre Eiryss kills off another Idrian and
takes a shot at Magnus, sadly missing as it would have removed his 3 Upkeeps
that were up. On the left the Mage Hunters engage the Hammers, killing one and
attempting a CMA on one of the Infiltrators, which sadly misses. I feat in case
he attempts to get onto my Manticores.
Adam’s plan is much like mine in
that he wants to clear the left zone and start scoring. Unfortunately for Adam
he can’t kill the last Mage Hunter who is left to contest. The Mule hits a Critical Devestation into the bubble of
Manticores and Helynna, knocking them all down. Magnus feats and runs his jacks
into aggressive positions where they can contest the right zone.
Again my challenge is to clear the
right zone and score more points. Unfortunately on this occasion dice are
against me, and an entire unit of Mage Hunters shooting into a Mule can’t do
enough damage to finish it off, and it remains in the middle of my zone, albeit
without a Cortex.
Adam knows that his only chance is
assassination and that he suddenly has a chance at it. The last remaining
Idrian manages to hit and kill Eiryss, allowing Magnus to advance and Scourge Helynna, knocking her down and
dealing some damage. He follows up with his shotgun and the Mule’s cannon and
finishes her off.
DEFEAT
A rough defeat
here, as I liked how the list felt on the whole. Quite a few dice went Adam’s
way so I could have ground it out had things been different. I did throw the
Infiltrators away too cheaply though. I am learning how important they are to
the list and need to be able to hold them back until they can get more
significant work done. It is possible that dropping Eiryss3 from them and
having them deploy normally could be good for my overall play.
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