Game 57 – Vs Chris Campbell – Khador
– 11/07/17
My list:
Issyria, Sibyl of Dawn (Shadows of the Retribution)
-Hyperion
-Chimera
Arcanist Mechanik
Narn, Mage Hunter of Ios
Eiryss, Mage Hunter of Ios
Spears of Scyrah
-Soulless Escort
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Min Mage Hunter Infiltrators
His List:
Koldun Kommander Aleksandra Zerkova
-Behemoth
-Ruin
Koldun Lord
Kovnik Josef Grigorovich
Orin Midwinter, Rogue Inquisitor
Min Greygore Boomhowler & Co
Great Bears of the Gallowswood
Greylord Ternion
Max Winter Guard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Continuing test games with Issyria
put me against Chris again, who wanted to see if his Zerkova list had game in
match ups where they clouds could be trivially ignored. Between the Mage
Hunters minifeat and Issyria’s feat I could get 2 turns of being able to shoot
through the cloud wall, so Zerkova would need to rely on her back-breaking feat
in order to gain an attrition advantage. Thanks to the theme benefit I won
first turn and got on with things.
I don’t usually comment on
deployment but feel it was important in this game. After Chris deployed his
forces I put both units of Strike Force on the right flank opposite his
Winterguard and away from Behemoth’s devastating blasts, with the hope that I
could quickly dominate this part of the board and start scoring on the flag
here.
I put out Inviolable Resolve on Hyperion, Admonition
on Issyria herself (again dropping it after turn 1, not sure why I bother).
Everything ran up, keeping out of 18” of Behemoth to make his scatters less
predictable. I spread out as far as possible in order to lessen the impact of
Zerkova’s feat once it came into play.
Chris attempts to get a useful
scatter from Behemoth’s AOEs but neither land. The Winter Guard Rockets on the
right flank have more luck, killing 3 Mage Hunters. The Ternion puts up a
partial cloud wall to make my life more difficult and the rest of his forces
run up.
This turn was about pushing up on
both flanks and thinning out the Khador units as much as possible. Between the
Mage Hunter shooting and Narn and Infiltrators charging Boomhowlers (with the
former Sprinting to engage Orin) the
total destroyed for the turn is all 5 of Greygore’s friends and 7 of the
Riflemen. A decent turn considering I was able to keep most of my models out of
his threat ranges.
Chris’ retaliation is not too much
to write home about. Orin is able to kill Narn after the Koldun Lord fails to,
and the Riflemen combine to kill my only Arcanist (I should have protected it
better). Other than this he kills off a few Mage Hunters but not many, triggers
Vengeance by killing the Spears’
Soulless friend, and puts some damage into Hyperion. Zerkova feats to reduce my
options in the next turn.
This turn my plan of spreading out
very wide really came to fruition. Many of the Mage Hunters were able to stay
out of Zerkova’s Feat range and stll get shots off, and between them killed the
rest of the Winter Guard. Issyria moved to the right flag to start scoring,
after casting a Blinding Light to
shut down Behemoth’s guns, and Hyperion took up a position from which he could
kill any jack that came in to contest it. On the left the Infiltrators killed
off Boomhowler and Eiryss charged and killed the Koldun Lord. Having killed off
the remaining Ternion with Vengeance moves,
the Spears backed off to be in strong positions next turn. I score to lead 1-0.
Chris is rapidly running out of
resources and needs to contest my flag to stop me scoring quickly to a scenario
win. Ruin tramples up to contest, killing a Mage Hunter on the way. Behemoth
moves to attack an Infiltrator but the dice don’t agree and it lives. Orin
attempts to take out Eiryss, and despite hitting, doesn’t have the Power Token
to boost damage and leaves her on 2 boxes. The Great Bears kill off 3
Infiltrators but things are starting to feel pretty hopeless. I continue to
lead 1-0
Time to clear up. Issyria Feats and
casts Admontion on herself as there is an outside chance that Ruin may live
this turn. 2 Spears and 5 Mage Hunters charge into Ruin, killing it pretty
trivially (5 dice damage dropping the lowest can power through Dice-11 or
Dice-9 damage pretty well). Hyperion rolls awfully for damage on Behemoth but
still manages to wreck it. The remaining 2 Infiltrators kill Orin, freeing up
Eiryss, who puts a Disruptor Bolt into
Zerkova, removing her camp of 2 and stopping her from gaining any next turn. I
score the flag again to lead 2-0
With only 2 Great Bears and a zero
focus caster left the game is over. He walks up to try and shoot Issyria with
his gun, missing, and send the Great Bears to kill Eiryss in revenge. He has
nothing to contest my flag so I go to 3-0
It is fairly simple for Hyperion to
kill the objective and win on scenatio but then Chris mocks me for not being
able to kill all the Great Bears so I hatch an elaborate plan to do so. It
results in one being dead and one having 1 box left and being knocked down
after rolling for Tough. I still
destroy the objective and dominate the zone to win on scenario.
VICTORY
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