Game 65 – Vs Mark Ellis – Mercenaries
– 26/07/17
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Manticore
-Manticore
-Imperatus
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
House Shyeel Magister
House Shyeel Arcanists
House Shyeel Arcanists
His List:
General Ossrum (Hammer Strike)
-Grundback Blaster
-Grundback Blaster
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Ghordson Driller
-Ghordson Driller
-Ghordson Driller
Ogrun Bokur
Thor Steinhammer
Herne & Jonne
Horgenhold Artillery Corps
Horgenhold Artillery Corps
Max Horgenhold Forge Guard
Having had a lot of success with
Vyros 2 in the last Steamroller I wanted to get some more games in with him in
order to cement his place in my Masters pairing for September. I was already
thinking of changes I wanted to make to the list (removing the Manticores) but
with the additions not yet painted I gave the original list one more evening.
My first game was against Mark, who was trying out his Ossrum list in theme. I
won the first turn and we got moving.
Not many
of my games with Vyros so far had needed the use of Deceleration, but this one definitely did. I cast it and generally
ran forward, using the central forest to hide my jacks from his guns, and
moving the Manticores up the left where they could use their Covering Fires to half the progress of
the Forge Guard.
Mark runs
up with his army, trying a speculative shot with a Sniped artillery that does no damage. Fire for Effect is cast onto the other artillery to prepare for
next turn. His Gun Bunnies move up into the centre.
The
central lights are all in range of my Griffons so I send them in, building up
the Synergy chain, killing 3 and
leaving the last crippled (it would die to a free strike next turn). The
Manticores put down their Covering Fire in
front of the Forge Guard. Vyros moves to the flag and Feats, hoping to gain
from the Griffons inevitable demise. I sit on the flag ready to score a point
if it is not contested next turn.
Mark
feats, and between the Forge Guard and Drillers manages to destroy 3 of the
Griffons, leaving the last one just a box in its Halberd and Cortex. My
Artificer is sprayed off and with the Feat moves I am able to move Imperatus
and the Manticores into useful positions for next turn. Mark neither scores his
flag, nor contests mine, so I move into a 1-0 lead.
I need to
start getting up on attrition whilst retaining a scenario lead. One of the
Drillers has moved up pretty aggressively, so Imperatus and Vyros are able to
deal with it whilst building up Synergy.
Vyros moves into the right zone hoping that the remaining Griffon can kill the
Blaster in the zone, but I forget about the feat and come up well short. A
Mechanik takes up Flag duty. On the left one Manticore shoots off a number of
Forge Guard and the second charges in, killing 6 between them. I score again
with no reply, to lead 2-0.
Mark
feels like he is well down on attrition and so lines up an assassination on
Vyros. He is able to get a Driller to him using Energiser but I have enough Focus to take the attacks, only taking
8 damage or so. The rest of his forces destroy the left Manticore but only one
Forge Guard contests the zone. I score again to lead 3-0.
All I
need to go to win the game is kill the contesting Forge Guard and moves the
Arcanist unit into the zone. I do so and win the game 5-0.
VICTORY
Mark
didn’t pay anywhere near enough attention to the scenario in this game but we
are still early in SR2017 so this is understandable. I think I would have been
able to grind out the game on attrition as in the turn I won I should have been
able to kill off both Drillers and the rest of the Forge Guard, and from there
had enough armour and boxes left to take the game.
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