Game 71 – Vs Dan Saunders – Trollbloods
– 16/08/17
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Aspis
-Imperatus
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
House Shyeel Magister
House Shyeel Arcanists
House Shyeel Arcanists
His List:
Hoarluk Doomshaper, Dire Prophet
-Scroll Bearers
-Dire Troll Bomber
-Dozer & Smigg
-Troll Impaler
Fennblade Kithkar
Stone Scribe Chronicler
Troll Whelps
Max Trollkin Fennblades
-Officer & Drummer
Krielstone Bearer & Stone
Scribes
-Elder
-Trollkin Sorcerer
Dhunian Knot
Continuing
my Nationals practice Dan wanted a game to try out his Trolls. Dan is a pretty
new player at the club and is very much just running with what he has at the
moment. I dropped Vyros into him to continue to get a feel for the revamped
list. I won the roll to go first and got moving.
The
Arcanists all gave a focus to the Griffons to allow them to activate Fleet and the rest of my forces ran up,
with Vyros casting Deceleration to go
with the Synergy already cast from
the theme benefit.
Dan ran
up his forces, casting Implacability
to prevent his models from getting knocked down. He pressures hard on the left
with his Fennblades, the Elder putting Hero’s
Tragedy on them to punish me for attacking them.
Vyros
starts the turn by moving up to the flag and shooting dead a couple of
Fennblades, getting himself knocked down in the process. The Griffons on the
left then advance up and attack the Fennblades to build up the Synergy chain, all ending the turn
knocked down. On the right, 2 fully focussed and Concentrated Powered Griffons, charged the Bomber, and between 4
boosted damage attacks took the beast down. The Aspis moved to Shield Guard the knocked down Vyros.
Dan
charges my mostly knocked down Griffons and does decent damage across them,
killing the 2 that had taken out the Bomber. Dozer’s gun shot hit Vyros and did
a massive chunk of damage to the Aspis who took the bullet for him. Feat moves
allow me to move Imperatus round into an aggressive position and Doomshaper
uses his own Feat to protect himself and his beasts. Dan scores the right zone
and me my flag to make the score 1-1.
I work on
killing off Dan’s infantry as they are not affected by the feat, and by the end
I have killed off most of the stone unit and all of the Fennblade unit in the
left zone (again being knocked down by Hero’s
Tragedy). I move Vyros behind the building and choose not to bother
attacking the beasts, instead just contesting the right zone. I score my flag
and left to lead 3-1.
Dan backs
off with his caster and presses forward with the rest of his troops, but cannot
clear his zone. He takes another shot at Vyros but it is again Shield Guarded to a now very ill Aspis.
He contests my flag but I score the left zone again for a 4-1 lead.
Only one
model is contesting his flag so I only need to kill it and run an Arcanist over
to win the game. Imperatus obliges and I score twice to win 6-1 on scenario.
VICTORY
Dan
suffered from the common new-player disease of Support Bloat in this game.
Between the stone, whelps, Dhunian Knot and solos he had an awful lot of models
not designed for fighting, allowing me to push through to win. My biggest take
away from this game is how the number of Empowers
I have means that models being knocked down isn’t too much of a problem. I
definitely prefer the list to the Manticore version and am happy to say this
list is locked in for the Nationals.
No comments:
Post a Comment