Game 79 – Vs Paul Sheard – Circle
Orboros – 26/08/17
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Aspis
-Imperatus
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
House Shyeel Magister
House Shyeel Arcanists
House Shyeel Arcanists
His List:
Krueger the Stormlord
-Megalith
-Woldwarden
-Woldwarden
-Woldwyrd
-WoldWyrd
-Woldwyrd
Swamp Gobber Chef
Blackclad Stoneshaper
Druids of Orboros
-Overseer
Shifting Stones
Paul is
on a continued mission to find an answer for Vyros2 in Circle, and this version
saw him trying a hard control caster into me, in the shape of Krueger 2 who, if
inclined, could cast 6 Telekinesis a
turn. Paul won the roll to go first and gets moving.
The
Circle Beasts run, Krueger casts Telekinesis
on himself and advances further up the table. His battle line doesn’t quite
reach the zones, but isn’t far off.
Despite
having Synergy up for free due to the
theme benefit I make the decision to drop it here due to not being able to hide
easily from the Woldwyrd’s. I can always activate Vyros first in a later turn
to recast it. I run up, stay out of his Beast’s threat ranges, and prepare for
his shenanigans next turn.
Between a
load of Telekinesis, knock down
spells from the Druids and Krueger’s feat my forces are left in a bit of a
mess. In terms of damage the Woldwyrds shoot into me, killing the Artificer and
getting some damage spread across my Warjacks.
Despite
my forces being disrupted Paul has missed one avenue for me to get significant
damage onto his forces. The Magister uses Whip
Snap on a Wold Wyrd, advancing Imperatus up and turning him around, before
Vyros recasts Synergy and Feats.
Griffons kill off some Druids to build up Synergy
before Imperatus charges into the Woldwyrds, killing the 2 that had advanced
up. The Artificers on the left move into the zone to give me a 1-0 scenario
lead.
Paul
retaliates with his heavies but they aren’t able to get to Imperatus, so have
to just kill off 3 of the Griffons. Imperatus is turned round again to minimise
the damage he can do. My feat moves advance Griffons up into aggressive
positions for next turn. 2 of my left Arcanists die to a Woldwyrd and Paul
contests that zone to keep the score 1-0.
An unimpeded
turn of Synergy attacks from Vyros is
a pretty scary thing, and I do a good job of keeping my attrition lead. On the
left the Griffons destroy the remaining Woldwyrd and put a lump of damage into
the Warden, clearing the zone for the Arcanist over there to score again. In
the centre Imperatus destroys Megalith and damages the other Warden, leaving it
in a bad way after some additional damage from lights. I score to lead 2-0.
Paul puts
some attacks into my jacks but it is clear that the game has gone and he
concedes.
VICTORY
The
Magister finally pays me back for sticking with her in the list. Without the Whip Snap play I wouldn’t have got
nearly as much damage out early on, and would have had to play extremely cagily
with Vyros on the bottom of 2 to avoid a potential Woldwyrd assassination. As
it were I was able to get ahead early and then ride that out for the win.
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