Game 90 – Vs Sean Murchie – Minions
– 09/09/17
My list:
Kaelyssa, The Night’s Whisper
-Helios
Arcantrik Force Generator
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Angel of Retribution
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
His List:
Helga the Conqueror (Thornfall Alliance)
-Battle Boar
-Gun Boar
-Road Hog
-Road Hog
Meat Thresher
Efaarit Scout
Efaarit Scout
Max Farrow Brigands
-Warlord
Min Farrow Bone Grinders
Gobber Chef
Rorsh & Brine
Game 2 of the Nationals saw me play
Sean who had come down from Scotland and his Minions. My main decision to play
Kaelyssa was based on him having Arkadius in his lists, and hit threat under
feat really scared me. Kaelssa’s feat completely shuts this down, and as she
was the list I was leadt confident in finding a chance to drop (The tournament
was D&C1) I saw this as a good an opportunity as any. I won first turn and
started plodding up the board.
Kaelyssa’s usual suite of upkeeps
goes out, with Refuge starting on the
AFG and Blur on Helios to stop any
early pot-shots. My forces run up but I have no idea where to put Eiryss, who
mostly runs around on the right flank aimlessly all game.
Sean puts Defender’s Ward onto the Meat Thresher to boost it’s already
impressive armour and runs everything up the table, the Brigands spreading out
to protect against AOEs from the AFG.
The three heavies in Sean’s list
are the only thing that can really threaten Helios, so if I can remove those
then I can start bullying the table with the colossal and grind the game out. I
start by knocking Brine and the left Road Hog down with the AFG, dealing some
damage to both, before pulling the former in with Helios and killing it.
Kaelyssa relieves the Meat Thresher of its upkeep before Feating and Refuging to safety. My Sentinels run up
into threatening positions and Mini-Feat, with both units sending some tempters
forward to hopefully trigger Vengeance.
Sean concentrates on the right hand
unit of Sentinels, killing 4 and setting 3 more on fire. The rest of his units
manoeuvre around trying to stay out of Helios’ threat as much as possible and
the Gun Boar shoots a High Explosive shot
at Eiryss that thankfully misses.
All 3 Sentinels that were on fire
perish in flames, with the rest just using Vengeance
to prepare charges into the Road Hog. The AFG cannot find lines to either
heavy so just shoots 2 Brutal shots
into the Battle Engine, making a start on its huge number of boxes. Helios
misses 2 of its shots into the left Road Hog, so can only push it into range of
the Sentinels. Both units of Sentinels charge their respective Pigs and destroy
them. Eiryss runs back behind the building to contest the right zone and Helios
scores the centre for a 1-0 lead.
Whilst the main threats to Helios
are now gone, the threats to my Sentinels are very much still alive, and I lose
a huge number this turn. The Brigands open fire into my left unit, who they had
made their Prey, killing 8, whilst
the Meat Thresher kills off all but one of the right unit. Helga casts a Distraction at Helios and stays more
than 7” away and out of my charge arc, and some Brigands reposition in to block
my movement. Nobody scores, leaving the score at 1-0 to me.
Sean has unfortunately left a Trample lane for Helios to get to Helga,
who is camping 4 Fury, but with only the Gun Boar available for transfers, so I
eye up an assassination. The AFG aims, knocks her down and deals some damage
that is transferred to the Gun Boar, leaving it badly hurt. Kaelyssa advances
up, puts Phantom Hunter on herself,
steals both the remaining Fury, and finishes off Helga with her final shot.
Helios was still there to trample up to finish the job, but my dice and Sean
not quite understanding when to transfer against Kaelyssa meant that I got the
job done an activation early.
VICTORY
A pretty
textbook example of how my Kaelyssa list is supposed to work, and I can’t wait
for a Dawnguard theme to possibly make the list even stronger. With only 3
heavies I could control the table pretty well and grind out the win. Had the
assassination not been presented I’m sure I could have finished off the
Thresher and started working on Brigands, leaving him no way back into the
game. I always like getting to 2-0 in any event, from that point you know you
are going to have tough games, but are in the running for the event. Bring on
round 3.
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