Game 171 – Vs Stuart Cargill – Cygnar
– 30/03/18
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Aspis
-Imperatus
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
Lanyssa Ryssyl, Nyss Sorceress
House Shyeel Arcanists
House Shyeel Arcanists
His List:
Artificer General Nemo (Heavy Metal)
-Storm Chaser Finch
-Squire
-Dynamo
-Stormclad
-Lancer
-Firefly
-Firefly
-Firefly
Storm Strider
Captain Arlan Strangeways
Journeyman Warcaster
-Charger
Min Field Mechanics
I finally got the opportunity to
test my Vyros2 list into Nemo3, as he is proving to be a decent Haley3 drop but
needs to be able to handle both. I have thought about this matchup and am
fairly certain that he can tank the Feat, but needed to see it in practice.
Stuart won the roll to go first and we got moving.
Stu’s Jacks all run up the table,
with Nemo putting up Magnetic Field on
himself and Electrify onto Dynamo.
The lights lead the line with the Storm Strider right over on the right flank.
I know that next turn is going to
be Feat turn for Stu, so set myself up to take it as well as possible. Two
Griffons go left hidden behind a forest, ready to strike out next turn, and the
rest form a clump on the right, ready to Shield
Guard between them to spread out damage. The support staff stand at least
4” behind the Jack line to avoid being leapt to. I brace myself.
Stuart prepares for his Feat turn
pretty well. Nemo Arcs a Force Hammer through
the Firefly, knocking down Imperatus and one of the Griffons, essentially
isolating a group of the jacks. He then Feats and shoots everything at them,
but the natural Armour 20 of the Griffons is enough to take the worst of it.
Dynamo kills a Jack with his second shot allowing his only other possible
target to move away and end his activation. By the end of the turn I have only
lost a single Aspis, though a lot of other jacks are badly hurt.
I don’t want to overreach with my
forces this turn so I focus on just killing the Charger, Lancer and one of the
Fireflies, dealing decent damage to Dynamo with a final Griffon and getting
most of his other shooting jacks engaged. We both score our own flags to start
at 1-1.
Stu strikes back against my wounded
jacks and finishes a lot of them off. Dynamo and the Firefly on the right each
finish off a Griffon, and on the left the Stormclad gets involved and takes out
one Griffon and seriously hurts the other. Stuart scores his zone and we both
score flags to move to 3-2.
I need to continue pushing and have
another strong turn, with the 2 heavies being the priority. The Griffons on the
right build up Synergy and take out the Firefly, before my left lights and
Vyros go in and wreck the Stormclad with some pretty strong dice. Imperatus
then goes on a rampage finishing off Dynamo, Arlan, Finch and the objective,
threatening wherever Nemo wants to stand next. The score moves to 4-4.
Stu recognises that the attrition
game is over and so has to go for assassination. With 2 Shield Guards next to Vyros and only limited guns remaining it
isn’t going to be easy, so he opts to have Nemo Force Hammer both Jacks down before trying to shoot Vyros dead with
the Storm Strider and Firefly. The Strider only gets a single Power Token and
so the assassination comes very short. Stu concedes.
VICTORY
Good to
see this match up in action. I played pretty well but there are things I could
definitely have done better including being more aware of the Force Hammer play. With first turn or a
central forest I would feel really good in this match up, as it has enough
natural bulk to take the Feat turn to the face. Stu was great during the game
and we talked through other options afterwards to see how differently the game
could have gone.
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