Game 178 – Vs Paul Jordan – Grymkin
– 15/04/18
My list:
Elara, Death’s Shadow (Shadows of the Retribution)
-Chimera
-Siren
-Siren
-Aspis
Eiryss, Mage Hunter of Ios
Arcanist Mechanik
Narn, Mage Hunter of Ios
Mage Hunter Assassin
Min Mage Hunter Infiltrators
Max Mage Hunter Infiltrators
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Spears of Scyrah
-Soulless Escort
His List:
Zevanna Agha, The Fate Keeper (Bump in the Night)
-Cage Rager
-Frightmare
-Gorehound
-Rattler
Glimmer Imp
Lord Longfellow
Witchwood
Eilish Garrity, the Occultist
Max Hollowmen
-Lantern Man
Max Hollowmen
-Lantern Man
Murder Crows
Max Neigh Slayers
Twilight Sisters
Round 2 of the Steamroller saw me
face off against PJ and his Grymkin. After the success the last time I played
Elara into Grymkin I decided to drop her again, with PJ choosing Old Witch over
The Dreamer. I won the first turn and we got moving.
With a decent amount of Eyeless Sight shooting I again have to
be careful with my initial advance, staying out of the 17” total threat of the
Hollowmen. Scything Touch is put onto
Narn and the rest of my forces join the line, with gaps left as well as
possible to potentially allow the Infiltrators to charge in first (Side note:
one of my greatest wishes at the moment is for a solo with Tactician: Mage Hunter)
The Witch moves up and casts Windstorm to reduce my Mage Hunters’ gun
ranges, before using the Frightmare’s Animus to give her Eyeless Sight to shoot her Blind
gun into my Mage Hunters, but I am able to Shield Guard it onto an irrelevant solo. The rest of the Grymkin
forces run up, remaining outside of my new gun ranges.
A quick measure and it is clear
that PJ has moved Old Witch a bit too far forward. With Apparition and her Feat Elara can get to her with 6 Focus and Scything Touch applied by Narn. Eiryss
shoots off her remaining Fury with a Disruptor
Bolt before Elara charges in and leaves her on 4 boxes. The Mage Hunter
Assassin then charges in and finishes her off.
VICTORY
With a
fair time before the next round starts we reverse my assassination run and see
how the attrition plays out. I take out the Gorehound and 9 or so Hollowmen
(all RFP) before PJ strikes back killing a load of other Strike Force. Early in
my next turn the table is knocked, ruining the game state, so we call it, but I
don’t feel too bad about how it would have gone. Definitely a game I’d like to
play again. Elara’s assassination threat is legit though, so that’s a bonus. On
to round 3.
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