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Wednesday, 2 January 2019

Game 275: Goreshade4 vs Madrak1


Game 275 – Vs Gary Stewart – Cryx – 21/10/18

My list:
Lord Ghyrrshyld, the Forgiven (Legions of Dawn)
-Chimera
-Harpy
-Harpy
-Siren
Arcanist Mechanik
Max Dawnguard Sentinels
-Dawnguard Sentinels Officer & Standard Bearer
-Soulless Escort
Max Dawnguard Sentinels
-Dawnguard Sentinels Officer & Standard Bearer
-Soulless Escort
Max Dawnguard Invictors
-Dawnguard Invictors Officer & Standard Bearer
Min Dawnguard Destors

His List:
Madrak Ironhide, Thornwood Chieftain (Band of Heroes)
-Trollkin Runebearer
-Dire Troll Bomber
-Dire Troll Mauler
-Earthborn Dire Troll
Fell Caller Hero
Max Krielstone & Stone Scribes
-Stone Scribe Elder
Max Trollkin Champions
-Skaldi Bonehammer
-Trollkin Sorcerer
Max Trollkin Fennblades
-Trollkin Fennblade Officer & Drummer

Apparently Goreshade4 is good now? Time to test him out for myself and see how I get on. I am starting him off in a Legions of Dawn list, but I left a few models at home so wasn’t exactly on the list I intended. Gary was kind enough to play Madrak rather than his Storm of the North list so that we could have a more meaningful game to see how the new version feels. I win the first turn and we get going.

Dauntless Resolve and Ghost Walk go onto the right Sentinels to help them through the water in their way and the rest of my forces run up the table.



The Troll forces run up the table, with Madrak putting up Sure Foot to raise their defence. That’s really all there is to say. Madrak isn’t very complicated…

Goreshade upkeeps Dauntless and puts up a cloud wall in the centre of the table. My Sentinels then move up to be out of walking threat of the beasts and sit looking pretty smug. My Invictors do great work shooting into the Champions, taking one out and spreading a lot of damage around the unit. My Destors don’t do anywhere near as well, mainly because I’m an idiot and forgot that Fennblades were immune to Impact attacks. C’est la vie.



Madrak Feats to heal up the Champions and prevent me from charging next turn, pressing further forward to stop me just clouding up next turn. The Destors all die to the retaliation from the Fennblades. Gary scores to lead 1-0.



I was far too cautious when I repositioned my Invictors last turn. Moving them back rather than pushing up further means they have no shots to take this turn and have to run up. An expensive unit like this can’t really afford to lose a turn to a misplay like that. My Sentinels deal some damage to the Mauler and some Fennblades, with my shooting jacks joining the party to take some more out. Goreshade Feats. 1-0.



Gary starts eyeing up an assassination and I am immediately nervous. The Bomber puts 2 shots into me, connecting with one and dealing decent damage through my single camp. He then works on clearing a trample path for the Earthborn to get through to Goreshade, managing to take only a single free strike which failed to take out any aspects. The Earthborn then buys attacks and kills Goreshade.



DEFEAT

Stupid Earthborn being immune to my Feat. Didn’t see the assassination and got punished for it. I didn’t learn a great deal about the list but it felt fun to play and Goreshade is always going to have something to do. More testing needed.


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