Game
284 – Vs Andrew Devine – Cryx – 2/12/18
My
list:
Lord
Ghyrrshyld, the Forgiven (Defenders
of Ios)
-Chimera
-Harpy
-Harpy
Arcanist
Mechanik
Eiryss,
Mage Hunter of Ios
Fane
Knight Skeryth Issyen
Ghost
Sniper
Ghost
Sniper
Heavy
Rifle Team
Heavy
Rifle Team
Min
Houseguard Halberdiers
-Houseguard
Halberdier Officer & Standard Bearer
Max
Houseguard Halberdiers
-Houseguard
Halberdier Officer & Standard Bearer
Max
Ryssovass Defenders
-Soulless
Escort
Max
Ryssovass Defenders
-Soulless
Escort
His
List:
Pirate
Queen Skarre (Slaughter
Fleet Raiders)
-Satyxis
Blood Priestess
-Stalker
-Stalker
-Stalker
-Stalker
Aiakos,
Scourge of the Meredius
-Kharybdis
Axiara
Wraithblade
General
Gerlak Slaughterborn
Misery
Cage
Ragman
Min
Black Ogrun Boarding Party
Min
Black Ogrun Boarding Party
Max
Blighted Trollkin Marauders
-Jussika
Bloodtongue
Scharde
Dirge Seers
Time
for the second Steamroller in a weekend, this time off to Sherwood to
a fantastic event run by Simon Robinson. There were 2 separate 16 man
Steamrollers taking place, with the fields split in an attempt to
keep regular opponents apart. Round 1 saw me face Andrew Devine, fast
becoming a regular opponent after facing him at both Blood & Oil
and the UK Nationals. As per the previous occasions, he dropped
Skarre1, with me delivering on my promise to play Goreshade4 more.
With me winning first turn, we got moving.
I
decide that clouding up is more important than Dauntless
Resolve in
this match up, mainly for the -2 to hit that the Stalkers would
suffer should they jump into my lines. Other than that, everything
runs or Shield
Walls up
the table.
Andrew
pushes up with his standard deployed troops, pulling back slightly
with the Stalkers to keep them out of threat ranges, preparing to
push into my lines next turn.
This
is a pretty obvious Feat turn for Goreshade, as Andrew will want to
get work done in melee next turn. I move up and take some shots into
the Boarding Party, taking out one and dealing some decent damage to
others. I have the shooting advantage so can afford to hold back a
bit.
I
had been pretty careful to make sure Kharybdis couldn’t see
anything to charge into Goreshade, but had (not for the first time)
forgotten all about the objective. Skarre Feats on a lot of models
before sending a fully powered Kharybdis into me. And I got lucky.
Andrew rolled the boosted 12 to destroy the objective, and the jack
became Stationary.
Game on. I think it did bother my opponent a bit as he made a couple
of mistakes killing models resulting in 2 stationary Stalkers. Andrew
scores 3 CPs to lead 3-0.
Bit
close for comfort, but I’ve survived at least, now to deal with the
attrition and scenario. I have a lot of souls from Goreshade’s
Feat, and so between him and my troops in the centre I am able to
take out the Stalker and Kharybdis. Each unit of Ryssovass manages to
remove the Stalker on their flank and the guns continue to pick away
at the Boarding Party. I score my own and left zones to close to 3-2.
The
attrition game swings again as Andrew deals a lot of damage to my
right flank with the Marauders. He contests mine and the left zone to
move 4-2 ahead.
I
have taken the left flank, a feat completed by Skeryth removing the
last Stalker, so this turn is mostly repositioning to bring more
troops over to win in the centre. I finish off the Boarding Party and
make a start on the Cryx support, but miss quite a few attacks,
including failing to remove Ragman. 4-4.
Andrew
does really well this turn to take out a lot of my central troops
with his support, and I’m starting to feel under real pressure. I
am still up on clock though, so if I can keep level I think I can
grind this game out. 6-4 to Andrew
I
remember that Goreshade has clouds, and use them to decent effect,
blocking off any charges from the Marauders and leaving them alone to
avoid triggering Vengeance.
I take out Gerlak and the objective, finally taking a 7-6 lead.
With
clocks running down photos start to become a bit ragged, but in
summary Andrew simply runs out of contesting models, whilst I am able
to keep contesting the right zone and keep Goreshade safe behind
clouds. I eventually win the game 14-8 on scenario at the top of turn
7.
VICTORY
Nobody
wants a grind like that as round 1 of a 4 round event, but it was
such a great game. Andrew was a great opponent and so unlucky not to
take me out early with the Kharybdis assassination. I really like
this Goreshade list, and it feels like it will reward reps. It is a
bit rough on clock due to the sheer number of models and
interactions, but I should be able to get used to that. On to round 2
after an incredible buffet lunch. Seriously, go to Simon’s events.
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