Game
293 – Vs Mark Ellis – Mercenaries – 10/01/19
My
list:
Issyria,
Sibyl of Dawn (Legions
of Dawn)
-Imperatus
-Phoenix
Dawnguard
Trident
Dawnguard
Trident
House
Shyeel Artificer
Arcanist
Mechanik
Arcanist
Mechanik
Eiryss,
Mage Hunter of Ios
Min
Dawnguard Destors
Max
Dawnguard Sentinels
-Dawnguard
Sentinel Officer & Standard Bearer
-Soulless
Escort
His
List:
Exulon
Thexus (Operating
Theater)
-Wrecker
-Warden
-Warden
Cephalyx
Agitator
Cephalyx
Agitator
Cephalyx
Agitator
Max
Cephalyx Mind Bender and Drudges
Max
Cephalyx Mind Bender and Drudges
Max
Cephalyx Mind Bender and Drudges
Max
Cephalyx Mind Slaver and Drudges
Min
Cephalyx Mind Slaver and Drudges
Min
Cephalyx Mind Slaver and Drudges
Cephalyx
Overlords
Cephalyx
Overlords
First
game of 2019, but no new lists. I'm very close to having a list pair
that I'm really happy with in Goreshade4 and Issyria and with a 2 day
event coming up at the weekend I got a game in against regular
opponent Mark to test Issy into a serious dude spam. Mark gets the
first turn and we get moving.
Mark
runs up with everything, casting Telekinesis on
all 3 heavies to put them further up the table. The Overlords stab
the monstrosities to give them all 2 Focus, with one spiking damage
pretty majorly to put a bit of a hole in one.
There
are ambushers, there is Thexus' Feat, there is Telekinesis
and frankly there's the fact
that it's been a while and I've lost track of what the various
Cephalyx bits do. I'm out of threat for the time being so I decide
that the best course of action is to bunch up as much as possible to
make Mark's life difficult. Co-ordinated Movement and
the new theme benefit means that the list unjams itself really well
so that isn't a concern. I wait to see what happens.
Mark
decides that it is too early to start firing superpowered Drudges at
me, and so moves up and spreads out more ready to press forward next
turn.
The
things I know about Cephalyx can mostly be summed up to “if it
wears a skirt, kill it” and with Issyria's Feat granting True
Sight I have a real opportunity
to take out a few here. I Feat, commit a couple of Destors and both
Tridents and manage to take out 4 unit leaders, 2 Overlords and one
of the Agitators, which seems like a decent start. We both score our
own zones to start scoring at 1-1.
The
piece trade starts in earnest with Mark's heavies charging into my
Tridents. On average dice they would leave a Trident alive on a
couple of boxes, and the numbers largely work out as one goes down
with the other surviving. Mark scores twice to lead 3-1.
This
is one of turns where the pictures don't really explain how the turn
went down. I knew I could remove the two Wardens pretty easily, but
getting the Wrecker was my real aim for the turn. Doing so required
the Sentinels charging through the Trident to take out the Warden,
and then the Phoenix charging through the Sentinels. This is the real
strength of the list in my opinion as it is almost impossible to get
yourself trapped. I take out three heavies and a few more infantry,
scoring my own zone to close up to 3-2.
Mark
needs to score 4 CP's to win, and has a look at whether he can get it
done, but it would require taking out my objective and he just can't
get anything there. With no way to kill my heavies he concedes.
VICTORY
Having
essentially army wide Tactician was really key to this matchup,
allowing me to bunch up to protect from Thexus' movement tricks. From
there it was really just a matter of target prioritising to strip
away at the threats and keeping my key pieces safe. Issyria being
essentially immune to being moved in the matchup is pretty useful
too. I really like this list, and can't wait to try it out in a
tournament environment.
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