Game 196 – Vs Tom Escaffier – Circle
– 19/05/18
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
Lanyssa Ryssyl, Nyss Sorceress
House Shyeel Arcanists
House Shyeel Arcanists
His List:
Krueger the Stormlord (The Bones of Orboros)
-Megalith
-Woldwarden
-Woldwarden
-Woldwyrd
-Woldwyrd
Celestial Fulcrum
Blackclad Stoneshaper
Blackclad Stoneshaper
Blackclad Wayfarer
Gallows Grove
Gallows Grove
Shifting Stones
Sentry Stone & Mannikins
Sentry Stone & Mannikins
Round 3 and I’m up against my
second opponent from the French contingent, this time Tom with his Circle. The
match up came down as Vyros2 vs Krueger2, a match which I’ve played before
against a clubmate, so felt reasonably confident going into the game. Tom won
the roll to go first and we got moving.
Krueger TKs each of the heavies forward a couple of inches before moving up
himself. The rest of his army runs up the table, taking up as much of the board
as their rocky/twiggy little legs could manage.
I advance with Vyros putting up Deceleration. I throw an Aspis forward
and keep the rest of my Jacks in positions where Tom can’t get them without
targeting them with either Gallows or
TK. Lanyssa positions to get to the
flag next turn.
Tom Hooks in the Aspis with a Gallows from one of the Wolds, before
shooting it to death with his guns. The rest of his force moves to sit in the
edge of zones out of my threat ranges, whilst the Mannikins put a couple of
meaningless shots into my Griffons.
Make a note of this turn as I’ll be
referring to it in my review at the end. It is almost definitely going to be
Krueger’s Feat turn next turn, so I Feat myself so that any models pushed out
of zones can walk back in if he kills anything. I start trying to work on some
of the support pieces but am only able to shoot off the right Gallows Grove. We
both score our flags to start coring at 1-1.
As suspected it was Feat turn from
Tom, and that, combined with a couple of Geomancy
TKs was enough to push me out of both zones allowing Tom to score 3CPs. He
then chose not to kill any of my models to not give me a chance to move back
into the zones, moving him into a 4-1 lead.
I scramble back in with as much as
I can with at -2 Speed and put some shooting into Megalith, rolling pretty well
and reducing it to about a third of its boxes. I contest Tom’s flag and score
my own to reduce the lead to 4-2.
Tom only needs to score 3CP to win,
which he achieves by taking out my objective and clearing out his left zone.
With the pressure off he then goes for whatever points he can, eventually
clearing out my other zone as well to win the game 8-2.
DEFEAT
Well in
the end this was a pretty damning scenario defeat, and the first time in ages
that I haven’t even felt in a game. I don’t think it is that bad a match up,
but first turn is massive and losing that hurt me a lot. Going back to the
bottom of turn 2, this is where I think I should have played differently. I knew
the Feat was coming and should probably just have run to jam all the Griffons
in, and found somewhere to keep Vyros safe, camping plenty. Bones lists do
struggle to deal with a lot of armour and he only had 2 Stone Shapers to
increase their Strength. I’m not sure whether it would have worked but in
hindsight it would have been a better chance than what I actually went with.
This loss put me at 2-1 for the event so far, still a decent enough platform to
build from, so I needed to regroup and go again.
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