Game 264 – Vs Timur Iakubov – Mercenaries
– 16/09/18
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
Lanyssa Ryssyl, Nyss Sorceress
House Shyeel Arcanists
House Shyeel Arcanists
His List:
General Ossrum (The Irregulars)
-Ghordson
Basher
-Ghordson
Driller
-Ghordson
Driller
-Ghordson
Driller
-Grundback
Blaster
-Grundback
Blaster
-Grundback
Blaster
Alten
Ashley
Eilish
Garrity, the Occultist
Eiryss,
Mage Hunter of Ios
Ragman
Horgenhold
Artillery Corps
Horgenhold
Artillery Corps
Max
Idrian Skirmishers
-Chieftain
& Guide
Kayazy
Eliminators
Lady
Aiyana & Master Holt
Round 4
of the WTC and we are up against Russia Sputnik. They have some really
interesting lists but by this time patterns are forming with regards to what
lists people are using. My opponent for example had used his Ossrum list in all
3 rounds the previous day (not that I can talk…) so I was expecting to see that
instead of his dudespam Damiano list. That was the way it worked out and with
Timur winning the first turn we got moving.
Ossrum
casts Snipe onto the Idrians (who had
Preyed one of the Manticores) and Fire for Effect onto one of the
Artillery Corps. The army moves up with the Jacks fairly centrally (aided by Advance Move to have reasonable board
presence),
Ossrum’s
threat with his jacks is pretty impressive, but for him to max it out at the
13” takes quite a lot of Focus, wheras I can get the same threat on a Griffon
fairly trivially. As such I feel that I can take a turn standing outside the
threat of the Jacks and cast Deceleration
to reduce the shooting impact for a turn. I put down Covering Fire either side of the central cloud to hold back the
Idrians. I play Lanyssa pretty aggressively, but under Force Wall with a couple of Shield Guards she should be ok
Timur
feels that he has to Feat defensively in order to prevent me getting an alpha
strike on him, and moves up to start contesting the zones and force me into
them. Shooting deals some damage to my Jacks but nothing too substantial, and
one of the Eliminators charges in to cause me some issues on the left.
A full Synergy Manticore gets to POW23 with all
the buffs, so with a Hunter’s Mark I
think I can take one of the Drillers down. I build Synergy taking out some Idrians and putting a bit of chip damage
onto the jacks before sending in the Manticore and taking it out. I keep the
rest in a defensive formation around Vyros and feel pretty pleased with the
early attrition. I Feat to make the next turn harder for Timur and manage to
take Ragman out with Lock the Target.
0-0
I think I
use Vyros’ Feat pretty well in this turn, and whilst I lose the Aspis and 2
Griffons he isn’t ever really able to get attacks onto the Manticores, who end
the turn in an ideal position to retaliate. The guns are starting to take their
toll but I feel strong attritionally. 0-0
I have a
really big attrition turn, taking out both remaining Drillers, crippling one of
the Blasters and getting a Griffon into the support staff to take out Aiyana,
Holt and all but the Guide for the Idrians. Vyros has lost a bit of his
protection but he is still sitting at Def19 Arm20 with transfers on a hill, so
I on’t see how an assassination could come about. 0-0
Timur
agrees, as after a couple of fairly ineffective activations he shakes my hand.
VICTORY
A huge
part of the strength of Ossrum is his ability to take a lot of different list
styles and be able to make them all work. That being said I think this style of
list is weaker into me than a battle engine/Forge Guard style of list. I was
able to control the threats pretty well and the list doesn’t get close to the
amount of shooting needed to grind through me, so I felt reasonably in control
the whole game. The team won this round 5-0, which was a great confidence boost
at the start of the day. We were back to 2-2 as a team now and were really
focussed on clawing back to a 4-2 result overall.
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